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CULTURAL ACHIEVEMENTS DATA FILE - Captain Kwok's Balance Mod
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Name                                            := Civics Achievement
Description                                     := A cultural achievement by the empire that encourages patriotism.
Picture Number                                  := 2
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Civics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Civics") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Population Loyalty
Ability 1 Description                           := Population loyalty increased by [%Amount1%]% from Civic achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Diplomatic Achievement
Description                                     := An advancement in politics to improve relations with other empires.
Picture Number                                  := 15
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Diplomacy.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Diplomacy") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Trade Modifier
Ability 1 Description                           := Trade with other empires increased by [%Amount1%]% from Diplomatic achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Economic Achievement
Description                                     := An advancement in economic models and fiscal policies.
Picture Number                                  := 3
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Economics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Economics") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Ship maintenance costs for the empire reduced by [%Amount1%]% from Economic achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (-1 - ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Facility Maintenance Cost Modifier
Ability 2 Description                           := Facility maintenance costs for the empire reduced by [%Amount1%]% from Economic achievements.
Ability 2 Scope                                 := Galaxy - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (-1 - ([%Level%] - 1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Unit Maintenance Cost Modifier
Ability 3 Description                           := Unit maintenance costs for the empire reduced by [%Amount1%]% from Economic achievements.
Ability 3 Scope                                 := Galaxy - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := (-1 - ([%Level%] - 1))
Ability 3 Amount 2 Formula                      := 0

Name                                            := Education Achievement
Description                                     := Investment in education to improve research for the empire.
Picture Number                                  := 4
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Education.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Education") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Point Generation Modifier - Research
Ability 1 Description                           := Research generation throughout the empire increased by [%Amount1%]% from Education achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Environmental Achievement
Description                                     := An achievement in environmental studies to help improve population tolerance to planet conditions.
Picture Number                                  := 5
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Environmental Studies.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Environmental Studies") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Race - Environmental Tolerance
Ability 1 Description                           := Environmental resistance increased by [%Amount1%]% from Environmetnal achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Ethics Achievement
Description                                     := An advancement in law and ethics to reduce corruption.
Picture Number                                  := 6
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Ethics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ethics") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Intelligence Defense Modifier
Ability 1 Description                           := Defense against foreign intelligence increased by [%Amount1%]% from Ethics achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Military Training Achievement
Description                                     := Advancements in military training and strategies.
Picture Number                                  := 9
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Training.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Training") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Experience Rate Percent Change
Ability 1 Description                           := The rate that ships and fleets gain experience is increased by [%Amount1%]% from Military Training achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Recreation Achievement
Description                                     := Investment in recreational events to entertain the population.
Picture Number                                  := 7
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 5
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Recreation Services.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Recreation Services") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Population Happiness
Ability 1 Description                           := Population happiness increased by [%Amount1%]% from Recreation achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

Name                                            := Sociology Achievement
Description                                     := Development of better propoganda to help rally the population to the causes of the empire.
Picture Number                                  := 16
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Sociology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Sociology") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Population War Tolerance
Ability 1 Description                           := Populations in the empire have their war tolerance increased by [%Amount1%]% from Sociology achievements.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := (1 + ([%Level%] - 1))
Ability 1 Amount 2 Formula                      := 0

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